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A new challenge awaits

Choose your eSports team and guide them to glory!

Open Source

eSports Manager is an open source project. You can see the source code and study how it works. We encourage you to take a look at it and try to improve it if you feel like it!

Modifiable database

The game comes with a default database that is fully modifiable. You can easily add your favorite teams and players.

Live descriptions

Your matches are simulated in real-time, with live descriptions of what happens in your game.

Offline

The game can be played offline. No need to connect to a server or log in to a website. Download it and play it as much as you like.

No hidden fees

The game is free to play. We don't require any licenses or in-game purchases. This is not a gacha game.

Lightweight

The game is lightweight and fast, so you should not need a beefy computer to play it.

Frequently Asked Questions

What's this game about?

eSports Manager is a game where you can manage an eSports team, just like you can do in games such as Football Manager, FIFA Manager, Championship Manager, Elifoot, and etc.


This project was inspired by a game called Bygfoot, which is sort of a free and open source alternative to Football Manager. Bygfoot is written in C and the interface is written in GTK 2. It's pretty outdated for today's standards, and the original developers no longer maintain the project, with a few players still active on it.


I wanted to develop a game using the technologies I was most comfortable with, so I wrote the base of the game in Python back in 2020 as a hobby project. Initially, I didn't know what I was doing, so the game went through several rewrites, and eventually, it became what I'm working right now. Just recently I got more comfortable to invest more time into this project and try to bring it to life just as I envisioned it.


Right now the game is still in development, and I'm using a mix of web technologies to build its UI.

Who is the author of this game?

You can find me on GitHub as Sturdy Robot. I'm a 28-year-old programmer from Brazil. I love games and I experiment with a lot of different programming projects.

Where can I download the game?

Unfortunately, we don't have a public release yet, only debugging versions that require installing Python to run. As soon as the first public release comes out, I'll update this website accordingly.

Can I see the games in 3D?

My idea with this game was to build a simple simulation engine, similar to what Football Manager and Championship Manager did on their early days. You can see the descriptions of what happens in the matches, but no visual representation.


3D is very hard to pull off for a single developer. Maybe it's something we can work on in the future.

What eSports can we play?

My initial idea for this game was to develop a League of Legends manager game. Back in 2018, when the idea came to my mind, Riot Games would allow people to make fan projects using their IP and stuff, so I was sort of trying to work out on my own LoL manager project.


In late 2019, Riot Games announced they would be working their own LoL eSports Manager project, and they changed their Legal Jibber Jabber page to prohibit fan games. It's already 2024, and I haven't seen the release of the LoL eSports Manager. I believe it was only released as a gacha game in China, which is such a wasted potential.


So, instead, on eSports Manager you will be able to play a MOBA game inspired by League of Legends.


In the future I plan to include RTS (inspired by Starcraft 2) and FPS (inspired by CounterStrike).

When is version 1.0 coming out?

Unfortunately, I don't have a release date yet. I have a full-time job, and I work on this during my spare time or whenever I feel like it. I also have many projects that I'm working on at the same time, so my attention is not entirely focused here. As a sister project, I also have Openfoot Manager, which is my version of Football Manager, which is also free and open source.


If you want the project to release earlier, you can submit your own contributions. Just check out how you can contribute here.

How can I help?

You can check out the CONTRIBUTING page for more information about how to support the project.