Project Roadmap
This page outlines the planned milestones, current progress, and how you can get involved with eSports Manager.
Milestones
v0.1 — Alpha (Prototype)
in progressFoundational systems to support the first playable prototype.
Core data model (teams, players, matches)New web-based UIBasic CRUD APIsPlayer and champion generationDefault databaseNew match simulation engine (text-based)Pick ban systemGame session- Practice system
- Message inbox system
- Player development system
- Save/Load system
v0.2 — Content & UX
plannedMore content, better onboarding, and improved overall experience.
- News system
- Financial system
- Player transfer system
- Improve accessibility and theming
- Improve team finances
- Add more leagues and championships
- Patch system
Upcoming
Short term (next 2-3 months)
First public playtest and polish.
- Public playtest build
- Bug bashing
- Polish text commentary
Medium term
Broader scope and tooling improvements.
- Additional eSports modes (RTS/FPS-inspired)
- Modding improvements
- Internationalization
Long term (under consideration)
Big-ticket simulation features under research.
- 2D match simulation engine
- 3D match simulation engine
Track and contribute
We manage tasks publicly on GitHub. You can follow progress and pick up issues:
About this roadmap
This roadmap is a living document and may change based on community feedback, feasibility, and priorities. If something feels missing or misprioritized, please open an issue.