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Project Roadmap

This page outlines the planned milestones, current progress, and how you can get involved with eSports Manager.

Status: Early Alpha License: GPLv3 Contributions welcome
Last updated: 2025-08-12

Milestones

v0.1 — Prototype (Playable loop)

  • Core data model (teams, players, matches)
  • New web-based UI
  • Basic CRUD APIs
  • Player and champion generation
  • Default database
  • Team finances and player transfers
  • New match simulation engine (text-based)
  • Save/Load system

v0.2 — Content & UX

  • Expanded database and editors
  • Tutorial/onboarding
  • Improved accessibility and theming
  • Improve team finances
  • Performance optimizations

Upcoming

Short term (next 2-3 months)

  • Public playtest build
  • Bug bashing
  • Polish text commentary

Medium term

  • Additional eSports modes (RTS/FPS-inspired)
  • Modding improvements
  • Internationalization

Long term (under consideration)

  • 2D match simulation engine
  • 3D match simulation engine

Track and contribute

We manage tasks publicly on GitHub. You can follow progress and pick up issues:

About this roadmap

This roadmap is a living document and may change based on community feedback, feasibility, and priorities. If something feels missing or misprioritized, please open an issue.